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Hypershade maya 2016 tutorial
Hypershade maya 2016 tutorial















It will let you see your textures in high detail and how they are interacting with your lighting. Step 9: Seeing the results in the view panelīy default your view should be set to 'Viewport 2.0' which should give you the best results. Adjusting their properties and getting visual feedback in the Material Viewer is exactly the same but you'll notice the properties are a little different.Īrnold's materials give you a great starting point. These materials are specifically set up for working with those object types and are better starting positions than 'aiStandard'.

HYPERSHADE MAYA 2016 TUTORIAL SERIES

In Hypershade you'll have noticed a series of others including 'aiHair' and 'aiSkin'. The 'aiStandard' is not the only Arnold material. You'll need to apply your materials to objects before you see any results. If you want to apply the same material to multiple objects then simply select multiple objects before assigning the material to the selection. Right click on the material and select 'Assign material to selection'. Do this by selecting the object and going to the Hypershade window. Now that we've created our material we want to assign it to an object. Using maps will take your materials to the next level. To add a map to an attribute simply click on the checker next to the attribute and select 'File' from the list. Using a high resolution grey scale image representing height data will push your materials to the next level of realism. A classic example for this would be when wanting to create an uneven surface like a brick texture. To take materials that step further and make them even more powerful you'll want to use bitmap files to drive the inputs. Have a go at adjusting some of the properties and seeing how it affects your material.Īdjustments can be made to colours and value fields from inside Hypershade. Arnold have done a great job of removing a lot of unnecessary jargon to make the editing of properties quick and easy. I have been so impressed by how easy the sliders are to use and the instant feedback gained through the 'Material Editor'. In the property editor there are a series of rollouts which control things like the diffuse and reflections etc. Use Hypershade's property editor to view the materials details. You'll then get instant rendering feedback from the 'Material Viewer' panel in Hypershade. I would highly recommend though using the 'Property Editor' inside Hypershade to adjust the properties of your shader. This is where you'll find all of the attributes for the material of your selected object. If you then move your Hypershade window out of the way and focus in on your 'Attribute Editor'. Right click on the material and 'Assign material to selection'. If you're using the Arnold renderer then it is these Arnold materials that will be best suited to your workflow.Ĭreating a material is as simple as clicking on it from the list. For this article why not go ahead and find the 'Arnold' materials and choose 'aiStandard'. Simply single clicking on one of the material types will create the material for you and add it to the 'Material Viewer'. Step 3: Create a materialĪs previously mentioned your material types are on the left hand side of the Hypershade window.

hypershade maya 2016 tutorial

There are some other bits and bobs but those are the main parts! Then you have your 'Work area' which enables you to create your shader network. Following that you have your 'Material Viewer' which is where you can see a rendering of your materials. Running through the interface you firstly have the 'Browser' which is a list of all the materials, textures and lights.

hypershade maya 2016 tutorial hypershade maya 2016 tutorial

You can also use the icon on the status line toolbar. To open up the Hypershade window simply go to 'Window' -> 'Rendering Editors' -> 'Hypershade'. In the next step we'll run through the interface. Hypershade makes it sound a lot more glamorous than it actually is! The editor essentially enables you to create and organise your materials before applying them to objects in your scene. Hypershade is Maya's name for its built-in material editor. It gets even more complicated with the release of 2017 which has dropped mental ray as the default renderer and brought in Arnold to take its place.

hypershade maya 2016 tutorial

With each Maya release there are improvements and changes to materials, renderers and workflows which all contribute to a mish-mash of options not ideal for a beginner. Where it gets complicated is with trying to wrap your head around all the different material types that there are. Know the Basics: Maya Part 1: Interface Know the Basics: Maya Part 2: Viewports and Navigation Know the Basics: Maya Part 3: Modelling Know the Basics: Maya Part 4: Organisation Know the Basics: Maya Part 5: Animating Know the Basics: Maya Part 6: Motion Graphics The process of creating and assigning materials in Maya is relatively simple. In part seven of the Know the Basics: Maya 2017 series, Paul Hatton explores adding shaders and textures.















Hypershade maya 2016 tutorial